Post by Deleted on Mar 9, 2018 20:33:32 GMT
Player Alias: Ghostie
Character Name: Andromeda
Allegiance: Neutral, though will become a Decepticon
Appearance Description:
Within her bot mode, Andromeda is a striking, unusual beauty. Her armor is obsidian in certain places, her "skin" a pale silver. The armor that is not black is heavily detailed to match a galaxy. Her optics are a vibrant fuchsia mixed with some purple, and are almond shaped and lined by black liner. Her design is not overly complicated, and is essentially bare minimum, though is surprisingly sturdy. She is slightly, though not overly muscular, and her body is incredibly curvy, having a very dramatic hourglass figure. She is just barely bridging the size of a medium sized femme. Her face is very symmetrical, and her lips are painted a similar color to her optics, though do not hold the same depth as her optics do.
Standing on stiletto heels, this femme is ready to rock and roll when she transforms into her vehicular mode, which is a Stealth Bomber. Her build is very angular, thus reflecting her vehicular form. Her helm is heavily enforced, as well as her main vital areas. She has a multitude of battle scars, and shows them off with pride instead of smoothing them off.
Personality:
She is the epitome of a snake, though, not necessarily in a bad way. She is very slippery, and it is hard to pin down exactly what she is thinking or about to do due to her unpredictability. She has various moods, and shows her emotion only when she feels it be necessary or will help her case. This femme is quite intelligent, alluring, and collected. Andromeda is indeed just that; an Andromeda. A marvel against the midnight sky. She is a bit of a puzzle, but there is one thing that she has made clear. Her loyalty to Megatron and the Decepticons is without a doubt undying, and she would lay down her life for the cause or her leader if the occasion were to arise.
Andromeda is not dominant, in fact, submissive, unless it were to come to battle. She is not vain, though she does appreciate looking decent. She is quiet, and speaks only when she is spoken to or feels it necessary to offer her voice or opinion. She is level-headed (or helmed, if you will) though insecure and quick to anger. She is a temptress, and enjoys being one, though does not let it get in the way of doing her duties. She is a romantic as well, but, also does a good job of keeping this to herself most of the time. She is focused and alert, honorable, and also tactful.
Strengths:
- Her vehicular mode is a stealth bomber. Not only is she stealthy when flying through the skies, but she is stealthy when in her bot mode as well.
- Tactful. She knows when to keep her mouth shut and which secrets to keep, as well as what move to make next.
- Level Headed. Andromeda can remain calm and collected as well as use good judgement and reason even in the toughest of situations.
- Resourceful. She is a master of using whatever is around her, whether it be her opponent, an object, a feeling, or anything else, to her advantage.
- Quick. She is fast on her feet, making her a dangerous adversary.
- Agile. She is good at dodging, leaping, and multiple forms of acrobatics and combat.
Weaknesses:
- Romantic. She often lets her feelings get the best of her.
- Excitable. Andromeda is excitable, meaning she is trigger-happy and can be over emotional at times.
- Strength. Though relatively strong, she isn't nearly as powerful as she'd like to be, and if she doesn't keep moving and keep her wits about her, she can get hurt.
- Overly Alert. Paranoia. Yes, it plagues her constantly. She has MAJOR trust issues.
- Jealous. She becomes easily jealous, and tries almost constantly to out-do others.
- Flash backs. She is slightly neurotic, and flash backs from worse times can occasionally distract the femme.
Abilities:
- Agility. She can leap and bend, cartwheel, flip, dodge, and run very well. If only her strength were up to the task.
- Manipulation. She is a manipulative little con, and finds ease in bending the truth around opponents and the emotions of her opponents.
- Temptation. As mentioned before, she is a temptress, and fairs well when around mechs.
- Weapons: She has much experience with tons of different weaponry, which comes in handy because her strength isn't quite up to snuff.
Weaponry:
Twin blasters. Two blasters, one mounted on each arm.
Serrated blade. Her left arm can transform into a serrated blade, which proves deadly in combat.
Electrified whip. An electrified whip she carries in her belt.
History:
Abandoned by her original creators in a poor district of Cybertron, Andromeda was luckily taken care of by another castaway called Farmount. Farmount taught Andromeda the ways of the streets, keeping the unusual looking sparkling on the down low. Eventually, however, Farmount injured himself in an attempt to steal, which once again catapulted the young Andromeda (though now old enough to care for herself) onto the alleyways and backstreets by herself. She worked multiple different "jobs" and scraped up what currency she could to survive.
Andromeda became obsessed with the gladitorial rings of Kaon, and soon sought her way sneakily into the roaring crowd. It was there that she first saw the mech that would later become her leader in combat. She was caught, though by a bounty hunter who frankly, was not supposed to be there, which the intuitive Andromeda picked up on quickly. Striking a deal, the bounty hunter who shall remain nameless for the sake of this story, took her on as an apprentice. She spent most of her life raiding cargo ships and stealing, and only recently became an assassin and full fledged bounty hunter. She specializes in hunting and tracking, and was doing quite well until she had to crash land her ship on Earth.
She was disgruntled at first, though then began to realize there were all sorts of new possibilities waiting for her on the planet she lovingly now refers to as "the dirt ball." She now scours the canyons of Nevada, searching for things she can hunt or gather, messing with the occasional human once and a while, and attempts to repair her ship.
Roleplay/Writing Sample:
Cyan seas glistened and swam like pools of serenity, drifting over the lavender sprinkled meadow hills that surrounded him. A soft breeze swayed their stems gently in the updrafts, carrying their pleasant scent along with it. It weaved through his long alabaster pelt, the sun catching the iridescent silver tips of his pelt to grant him a more angelic, celestial appearance. He inhaled, seizing the moment in time as if it were trying to escape him, and savoring it. There were no battle cries here, in Imperium, he had been dwelling there for a month by now, exploring the territory to get a better lay of the land.
Anyone to come upon the scene, the brute holding himself regally with his eyes half shut and chassis puffed outwards, head tilted upwards slightly, they would think it was out of a painting. The meadows were stunning, their aroma intoxicating and soothing, as if it was coaxing you to take a nap in its plentiful bed of violet flora. His eyelids shut entirely, feathery tail dusting the tops of the flowers like a broom. He reclined to seat himself upon the butte, the soft grasses like an expensive cushion, a cloud, but he did not fall through. He was tired, from exploration, he knew he should retreat back to his temporary home, away from the lavender that induced sleep, but he couldn't force himself to move an inch.
He remembered his homeland, two packs constantly at war with one another, the songs wolves of all ages would sing in desperation, maybe to gather some sense of hope before charging out over their fallen comrades and onto the battle field. He left, almost everyone was deceased, he fled from the haunting memory, over the hills and far away.
[Tom he was a piper's son
He learnt to play when he was young
All the tunes that he could play
Was 'over the hills and far away'
Over the hills and a great way off
The wind shall knock my top knot off]