Transformers Prime: Convergence is a plot and character-development driven roleplay forum based upon canon material of TFP and RiD, but incorporates characters, elements, and plotlines from various other continuities to craft a unique story. Our community is welcoming, laid back, and dedicated to making each roleplay experience a good one.
Transformers Prime: Convergence is in no way affiliated with Hasbro, and copyrights and trademarks (including names, images, etc.) are held by their respective owners. All original content remains the property of individual writers and artists. Main header banner, board graphics, and theme by Counterklock.
You have an OC? Many? You want to share with us more informations and fun facts about it? You are on the right thread !
That's simple: resume with few point your OC with the quiz below, and post it here. You're OC won't be necessary play here, so just be honest, and speak about what your OC really are in your head. If it's OP, no problem! We just are here to share and have fun. So it can be totally no serious too. You can also create an OC here just to make the others laugh! Maybe, if you're OC is great, some player could say to you to play it! (If it's not OP or unplayable... or just adapt it here.) Who knows?
Player Alias: SystemLink Character Name: Ballast Allegiance: Autobot
Appearance Description: A massive Autobot who used to work as an energon pool cleaning vessel. His gargantuan size is used to carry equipment about the lakes and pools. Metroplex in size and not really that mobile. Many Cybertronians can comfortably fit inside of him. He is mostly blue to help with his two altmodes. Being an aircraft carrier and submarine. Broad shouldered, aircraft command tower for a head, squat for his proportions. Yet he yields plenty of armor to protect those inside of him.
Personality + Character Traits: He personally pines for preservation of the environment, wanting it to be there for future generations. He was saddened about Cybertron's nature vanishing because of war time yet soon grew attached to Earth's nature as it was something so alive like Cybertron's! He is also someone who is a bit slow yet willing to go out of his way to make sure you are alright and or happy. This leads him to being optimistic that he can make a change in life. Seeing good in all yet having a cautious side due to losing what he saw precious.
Weaponry: Torpedos, AA guns, missile launchers
Specificity: A triple changing sub, aircraft carrier Autobot who has taken a role as a supportive, mobile base during the war.
History: Prior to the war he used to be a crystal lake miner, acting as a sea fairing vessel to ferry equipment to and fro for those mining rigs set up to harvest the resources below the waves. During the war he became more active on land as he carried valuable equipment that was rather HUGE to others. He was a target at times and slowly added armor to protect himself. So instead of being a glorified forklift, he became a base that could move in and provide support to those nearby and get out when needed.
He left Cybertron and went to Earth, rather falling in love with how much water there was and practically became the Autobots maritime base of operations. Able to dive or launch Seekers from anywhere when needed.
Fun fact: Due to his size he has an array of ready to order robots in him to keep his body working at optimal conditions. They are lacking in upper levels of cognitive thinking but excel at being able to be built in mass quantities then tailored to specific jobs within him. There are bots for refueling, cleaning, repairing, restocking guns, you name it, it probably exists in him.
Player Alias: Counterklock Character Name: General Thunderhead Allegiance: Autobot
Appearance Description: A thick, heavyset mech with height on par with the likes of Optimus Prime and Megatron, General Thunderhead is not a bot to be trifled with. He’s built quite literally like a tank, perhaps because he is one. His helm is broad and flares up in a structure that might be termed a mohawk if it were hair. On the sides of his mouth, there are two little protrusions that look remarkably like the tusks of a boar. He’s got a color scheme of reds and golds. His voice is that of a very thick brogue similar to a Earthen Scottish accent.
Personality + Character Traits: General Thunderhead is a loud, boisterous bot who is quite jolly and friendly to those who are allies, but is also the nightmare of some Decepticons. He is incredibly strong of both body and of mind, and his personality is one that often clashes with others of authority due to his tendency to naturally become the biggest presence in the room and take over conversations. When it comes down to conflicts, he digs his heels in and becomes obstinate and stubborn, and once his mind is made up it is not easily swayed.
Weaponry: Thunderhead wields an impressive array of guns and in-built canons, but his preferred weapon of choice is a long mace forged at the heart of a neutron star named ‘Wraithmaker’ - all the better to clobber Decepticons with, of course.
Specificity: When General Thunderhead arrives on the battlefield with his troops, his signature move is to play a little tune on his cyber-bagpipes. The sound of his pipes is a herald of hope to any Autobots trapped by Decepticon forces, and a dreaded sound of doom to any Decepticons foolish enough to stick around.
History: Thunderhead was always a military mech. Before the War, he was an up-and-coming soldier in the defense corps with many distinctions to his name. When the war broke out, Thunderhead promptly joined the Autobots as he percevied the Decepticons to be nothing more than rabblerousers and terrorists. He leads a battalion of the heartiest, strongest (not to mention deafest, considering they’d have to listen to his cyber-bagpipes) and bravest Autobots into battle and often turns the tides and evens the odds through sheer force of will alone. When Cybertron went dark, Thunderhead took his battalion to the stars in a large military-class ship.
Fun fact: General Thunderhead’s troops once went head to head with Dreadwing’s seeker armada. Thunderhead played his cyber-bagpipes for three months straight in order to drive them all insane. This marks the one and only time Dreadwing has ever simply just walked away from a battle, but luckily everyone agreed that it did not count as desertion as no one likes the sound of cyber-bagpipes anyway.
Player Alias: Meezer Character Name: Thunderstrike Allegiance: Neutral
Appearance Description: Medium-build seeker, in between the smaller and larger-frames of a seeker. He has a light forest green body with teal accents and cornflower-blue markings. His optics, like his carrier's, are blue. The crest at the front of his helm almost appears to be lightning-bolt shaped when viewed from the side, more angular than his carrier's sloping curved helm crest.
Personality + Character Traits: Unlike his more quiet-natured parents, Thunderstrike is a bit more outspoken, albeit he tends to be efficient and to-the-point with his speech. He tends to share a bit of a fiery temper with his creator, Skyblitz, though his is more likely to be tripped not just by attacks against his loved ones, but also injustices, moreso real rather than perceived. He has a strong sense of justice, ingrained by his parents' teachings. He's prone to rushing in, like a bolt-out-of-the-blue like a typical teenager-like mech.
Weaponry: He has a single-barrel blaster in each arm--able to transform between hand and blaster. It's a standard one like any other bot would have. He also keeps a small dagger at his right hip.
Specificity: He has an insignium of a cloud being cleaved in half by a lightning bolt on each of his wings and on the middle of his chest.
History: Before the war, he was but a young bot sparked to two Vosians. He learned the ways of his parents, wondering why there was always so much buzz about fighting between Vos and Tarn. That was, until the fall of Vos, and the exodus he and his family made from Vos; his parents and his adopted younger brother fled together. After the exodus from Cybertron, he took his younger brother with him on a soujourn of one of the many stopover planets that his parents had refueled on, wanting to give his parents time to themselves.
Fun fact: Unlike his parents who specialize in espionage, his specialty is subterfuge and sabotage.
Player Alias: Meezer Character Name: Jagwa Allegiance: Decepticon
Appearance Description: Dark, sleek, and very feline-like, Jagwa is what one would call a Panteracon--similar in form to the Pantera genus of fenlines on Earth. She has a very dark frame, seemingly reddish-black, leaning closer to the black end of the coloration. Her own optics are deep crimson. Even in her root mode, she keeps a rather feline form to the face, her face having an angled muzzle and her ears extremely perked up like an attentive cat. Her altmode seems to resemble a massive jaguar--from which her name is derived.
Personality + Character Traits: Vain about her abilities almost as much as her appearance, Jagwa does not take well to those who discount her skills. She tends to be quite vicious by her natural disposition, both physically and verbally; it is not uncommon to see her swipe at someone for messing up one of her shows...or to verbally rend them over a poor performance when she's not in the show. She has a massive superiority complex, believing herself better than others. Like any feline, she tends to be a creature of fickle moods, playful as a pussycat then momentarily out of action, temporarily out of gas. Fastidious and precise!
Weaponry: In her root mode and altmode, she has a rather sharp set of claws on each hand, plus on her feet--or front paws and back paws in altmode. As well in both root mode and altmode, she has her sharp fangs, designed for both crushing and ripping. In her altmode, she additionally has a cannon tail.
Specificity: She uses her abilities as an actress not for espionage, as she is not the type to truly listen to specifics but to the general "act" so to speak, but for assassination. Being in a production that a dignitary or an officer or official may be attending to watch gives her a better position to assess the intended victim, their defenses, and how best to take them out.
History: Prior to the war, when the Decepticons were still just a political faction, Jagwa, a Panteracon whose spark was harvested in Tyger Pax, was a sympathizer to the political cause, and wished to show her support by assisting in any way possible. However, that way seemed to be political assassinations. As she had been a natural at acting from the moment her spark was put into her frame, she would attend an acting academy to become an actress within the Tyger Pax theatre troupe, to better facilitate her needs. She learned to tailor different methods of killing into her acting, to lessen her chance of being caught. Oftentimes this meant varying poisons, or making a scene appear more chaotic than it needed to be if it was a fight scene with a shooting, so that the shots fired would appear to be part of the act, not the assassination. However, her political assassinations in favor of the Decepticon cause would soon be caught, when a potential victim seemed to avoid her usual methods of assassination, and she would have to take matters, quite literally, into her own claws. She was imprisoned on a ship known as the Alchemor long before the war, never knowing what was to befall the political movement that would one day become an army--until she was awakened by the crash of the Alchemor.
Fun fact: She refuses, on principle, to scan a vehicular altmode so as not to lose her instincts, but if she were to scan one, it would be a Jaguar XJ Sedan.