Post by Skywarp on Apr 8, 2020 17:55:52 GMT
Player Alias: StraightOuttaIacon
Character Name: Skywarp
Allegiance: Decepticons
Appearance Description:
Skywarp was built with the typical Seeker frame. Tall and bulky, his physical bipedal form is certainly nowhere near as graceful as his jet mode. However, he is no less dangerous in either form. His black and purple plating colors, combined with the distinct roar of his Seeker engines has served as a warning of trouble for Decepticons and Autobots alike since the first days of the war.
Personality:
While his Trine brothers, Starscream and Thundercracker, are known for their cunning and intelligence, Skywarp is...less so. He's just as good a flier, and his added ability makes him an asset, but, his fellows wish he used bit more brains to utilize it. It's not that Skywarp can't think, it's that he prefers not to and, over time, has been more than happy to ride along on the coattails of others. When it comes to his pranks or little sadistic plans, however, he can get quite creative. In combat, he's an especially wily foe, always doing the unexpected to give himself the upper hand. He's plenty smart, he would just prefer to leave the thinking to his Trinemates and find a better way to utilize this time.
Skywarp is also the most immature of the trio. He's far more likely to trip someone down the stairs (a personal favorite pastime) than be of any actual help in any arena except combat. Politics and command are, in his mind, Starscream's arena, and tactics are left up to TC. Despite his immaturity and general desire to cause mischief, he does know who he can get away with pushing. Thundercracker and Starscream are safe from all but a bit of verbal needling and Megatron and the DJD? Not even Skywarp would dare poke fun at them where he might be heard. He's artless, but not stupid. That said, those of lower rank are subject to pranks and bullying whenever the seeker is within range.
Despite these annoyances and shortcomings, Skywarp is also a good asset. His teleportation abilities, combined with his experience, make him a valuable warrior. He has enough bulk to fight on the frontlines, and he flies well enough to provide air support. He uses his unpredictable nature to his advantage in battle and never questions orders (though he does whine). It's just that, there has to be someone giving the orders. Leaving him to his own devices at any point in time would be disastrous for everyone involved. Fortunately, he quite happily follows his superiors' commands and is loyal to the Decepticon cause.
Or, rather, he's loyal first to his brothers and then to the cause. Skywarp follows Megatron because that's how it is and how it's always been. Should Starscream ever actually make a successful his for leadership, though, he'd find himself with a loyal supporter.
Strengths:
Air Superiority- Skywarp is a very skilled flier, able to take to the air currents like few others can and even give Starscream a challenge from time to time.
Trine Brother- Skywarp never stands alone. He is a member of a Trine, meaning that he has had two others at his back since they were first sparked as a three-bot team. Starscream and Thundercracker are the only ones he actually trusts, and, true to his personality, that trust is also childish. He is guileless with these two, fully expecting them to have his back and take his side. They are his elder brothers whose lead he follows.
Unpredictability- Skywarp is perhaps one of the most annoying foes the Autobots have ever faced. He has a tendency to appear out of nowhere, cackling madly, and wreck havoc wherever he can. He has no set attack patterns and his teleportation ability makes him nigh-on-impossible to track.
Weaknesses:
Jet Judo- Skywarp is absolutely terrified of the Autobot Terror Twins. Too many times he has been the victim of their 'jet judo'. Their ability to match him, unpredictability for unpredictability, makes them his worst enemies in the field.
Ground Fighting- While Skywarp is capable of ground fighting, he doesn't do it well. The sky is more his domain.
Short on Attention- If Skywarp doesn't have someone above him calling the shots, he will chase the first 'good idea' that comes to mind. This goes for both on the battlefield and off. Which is why he tends to stay close to either Starscream or Thundercracker most of the time.
Abilities:
Aerospace Capability- Skywarp is capable of flying both within an atmosphere and without difficulty.
Flight Combat- His preferred method of combat.
Bipedal Flight- Like the others in his Trine, Skywarp is capable of flying without transforming, using the rocket thrusters in his pedes. This makes it difficult to keep him on the ground.
Teleportation- As an outlier, Skywarp is the only mech to possess the ability to teleport. This fuels his unpredictability, and his ability to wreck havoc. As long as he's within a few miles' radius of his desired destination, he can be there one moment and gone the next.
Hand to Hand- Though preferring to fly and shoot, Skywarp is more than capable of brawling if needed.
Weaponry:
Blasters- Two heavy guns that shoot concentrated lasers. While effectiveness is realative to distance, a close range shoot is devastating to small creatures of those in light armor. Heavy armor would lessen the damage these cause. These can be used in both bipedal and vehicle mode and are found mounted on either his arms or just under his wings.
Short Range Rockets- In vehicle mode only, Skywarp is capable of firing two short range rockets at a time. He can store eight, including the ones primed to fire immediately.
Stairs- If there is a flight nearby, someone is going down them.
History:
Skywarp was constructed cold in Vos, designed to be an exploratory unit. He awoke with boundless, innocent curiosity and a childish tendency to overlook the darkness of the world around him. He utterly lacked any of Starscream's ambition and jadedness, as well as any of his later sadism and chaotic disposition. That, however, was short lived when his 'special abilities' were discovered and he was taken by the Jhiaxian Academy of Advanced Technology and used as a glorified lab rat in the name of 'testing his limits for personal betterment'. Skywarp grew to despise his keepers, the academy itself, and, by extension, the senate that allowed it to exist. His innocence was crushed, and his childishness turned itself to cruelty.
Fortunately, the experiments were exhausted when the conclusion was drawn that his power could not be replicated.He was released to fulfill his primary function as an explorer, which led to him meeting Starscream and Thundercracker and joining them in a Trine. Skywarp naturally fell into following his Trine brothers' lead, looking to them for cues and underlying orders. Their existence in this way continued until, one day, war errupted and the Trine was pulled into it. He fell into the Decepticon ranks without question, gleefully following alongside his Trinemates to serve as chaos-bringers. The violence that came after was pleasing to him, as his former oppression in the Academy had cultivated a desire for a form of vengeance, giving birth to his more sadistic tendencies.
Remorse became something foreign to him as the war went on. He saw Megatron as the hero who had provided his Trine with freedom and followed Starscream as an eager 'younger brother'. His loyalties to the Decepticon cause were cemented and the acts he committed for it knew no bounds of morality. His cruelty and sadism bordered on insanity throughout the war, and he seemed to take joy in the travesties in which he took part.
Then, Cybertron was destroyed and his surety in what he knew was shaken. His ties to his Trine were what kept him grounded when they left for Earth. He continued to fight, but, he pined for his homeworld. Starscream's mutinous mutterings began to make sense to him. But, he truly doesn't believe that anyone, except maybe Optimus Prime, could ever successfully take on Megatron. Still, he doesn't like Earth, and wants very much to go home.
Roleplay/Writing Sample:
Earth-shaking footsteps resounded as the people Seeker stalked down the metal-plated hall. His expression bore his perpetual half-smirk, signaling a fair mood. He'd successfully pulled off a number of pranks on the Vehicons to stand off his boredom, taking glee in having sent at least one to the Mendy for minor repairs. That would keep him sated for a good while. Much to the relief of the Decepticon underlings.
Now it was time to find one on his Trinemates. Starscream was likely busy, but that rarely stopped the purile jet. He also didn't care much if Thundercracker didn't have time to placate him either. He'd be content to trail behind one or the other. Maybe both. Anyone who saw him by himself likely hoped that he found at least one of them soon. So did he. He liked to run off and play his pranks, but he didn't at all enjoy being separated from his Trine for too long.
Speaking of too long, he desperately needed a flight. His wings itched in a way that was bordering on unpleasant and his thrusters were in need of firing. He'd gotten in trouble the last time he'd flown indoors, so he had regulated himself to only flying outside the ship. Even though it was so much fun to bowl Vehicons over...
With that thought, he opened a comm channel.
::'ey Screamer, TC, my wings are itching to fly. You up for a little trip?::
They might even be able to catch some Autobots out and about and have some fun...
Character Name: Skywarp
Allegiance: Decepticons
Appearance Description:
Skywarp was built with the typical Seeker frame. Tall and bulky, his physical bipedal form is certainly nowhere near as graceful as his jet mode. However, he is no less dangerous in either form. His black and purple plating colors, combined with the distinct roar of his Seeker engines has served as a warning of trouble for Decepticons and Autobots alike since the first days of the war.
Personality:
While his Trine brothers, Starscream and Thundercracker, are known for their cunning and intelligence, Skywarp is...less so. He's just as good a flier, and his added ability makes him an asset, but, his fellows wish he used bit more brains to utilize it. It's not that Skywarp can't think, it's that he prefers not to and, over time, has been more than happy to ride along on the coattails of others. When it comes to his pranks or little sadistic plans, however, he can get quite creative. In combat, he's an especially wily foe, always doing the unexpected to give himself the upper hand. He's plenty smart, he would just prefer to leave the thinking to his Trinemates and find a better way to utilize this time.
Skywarp is also the most immature of the trio. He's far more likely to trip someone down the stairs (a personal favorite pastime) than be of any actual help in any arena except combat. Politics and command are, in his mind, Starscream's arena, and tactics are left up to TC. Despite his immaturity and general desire to cause mischief, he does know who he can get away with pushing. Thundercracker and Starscream are safe from all but a bit of verbal needling and Megatron and the DJD? Not even Skywarp would dare poke fun at them where he might be heard. He's artless, but not stupid. That said, those of lower rank are subject to pranks and bullying whenever the seeker is within range.
Despite these annoyances and shortcomings, Skywarp is also a good asset. His teleportation abilities, combined with his experience, make him a valuable warrior. He has enough bulk to fight on the frontlines, and he flies well enough to provide air support. He uses his unpredictable nature to his advantage in battle and never questions orders (though he does whine). It's just that, there has to be someone giving the orders. Leaving him to his own devices at any point in time would be disastrous for everyone involved. Fortunately, he quite happily follows his superiors' commands and is loyal to the Decepticon cause.
Or, rather, he's loyal first to his brothers and then to the cause. Skywarp follows Megatron because that's how it is and how it's always been. Should Starscream ever actually make a successful his for leadership, though, he'd find himself with a loyal supporter.
Strengths:
Air Superiority- Skywarp is a very skilled flier, able to take to the air currents like few others can and even give Starscream a challenge from time to time.
Trine Brother- Skywarp never stands alone. He is a member of a Trine, meaning that he has had two others at his back since they were first sparked as a three-bot team. Starscream and Thundercracker are the only ones he actually trusts, and, true to his personality, that trust is also childish. He is guileless with these two, fully expecting them to have his back and take his side. They are his elder brothers whose lead he follows.
Unpredictability- Skywarp is perhaps one of the most annoying foes the Autobots have ever faced. He has a tendency to appear out of nowhere, cackling madly, and wreck havoc wherever he can. He has no set attack patterns and his teleportation ability makes him nigh-on-impossible to track.
Weaknesses:
Jet Judo- Skywarp is absolutely terrified of the Autobot Terror Twins. Too many times he has been the victim of their 'jet judo'. Their ability to match him, unpredictability for unpredictability, makes them his worst enemies in the field.
Ground Fighting- While Skywarp is capable of ground fighting, he doesn't do it well. The sky is more his domain.
Short on Attention- If Skywarp doesn't have someone above him calling the shots, he will chase the first 'good idea' that comes to mind. This goes for both on the battlefield and off. Which is why he tends to stay close to either Starscream or Thundercracker most of the time.
Abilities:
Aerospace Capability- Skywarp is capable of flying both within an atmosphere and without difficulty.
Flight Combat- His preferred method of combat.
Bipedal Flight- Like the others in his Trine, Skywarp is capable of flying without transforming, using the rocket thrusters in his pedes. This makes it difficult to keep him on the ground.
Teleportation- As an outlier, Skywarp is the only mech to possess the ability to teleport. This fuels his unpredictability, and his ability to wreck havoc. As long as he's within a few miles' radius of his desired destination, he can be there one moment and gone the next.
Hand to Hand- Though preferring to fly and shoot, Skywarp is more than capable of brawling if needed.
Weaponry:
Blasters- Two heavy guns that shoot concentrated lasers. While effectiveness is realative to distance, a close range shoot is devastating to small creatures of those in light armor. Heavy armor would lessen the damage these cause. These can be used in both bipedal and vehicle mode and are found mounted on either his arms or just under his wings.
Short Range Rockets- In vehicle mode only, Skywarp is capable of firing two short range rockets at a time. He can store eight, including the ones primed to fire immediately.
Stairs- If there is a flight nearby, someone is going down them.
History:
Skywarp was constructed cold in Vos, designed to be an exploratory unit. He awoke with boundless, innocent curiosity and a childish tendency to overlook the darkness of the world around him. He utterly lacked any of Starscream's ambition and jadedness, as well as any of his later sadism and chaotic disposition. That, however, was short lived when his 'special abilities' were discovered and he was taken by the Jhiaxian Academy of Advanced Technology and used as a glorified lab rat in the name of 'testing his limits for personal betterment'. Skywarp grew to despise his keepers, the academy itself, and, by extension, the senate that allowed it to exist. His innocence was crushed, and his childishness turned itself to cruelty.
Fortunately, the experiments were exhausted when the conclusion was drawn that his power could not be replicated.He was released to fulfill his primary function as an explorer, which led to him meeting Starscream and Thundercracker and joining them in a Trine. Skywarp naturally fell into following his Trine brothers' lead, looking to them for cues and underlying orders. Their existence in this way continued until, one day, war errupted and the Trine was pulled into it. He fell into the Decepticon ranks without question, gleefully following alongside his Trinemates to serve as chaos-bringers. The violence that came after was pleasing to him, as his former oppression in the Academy had cultivated a desire for a form of vengeance, giving birth to his more sadistic tendencies.
Remorse became something foreign to him as the war went on. He saw Megatron as the hero who had provided his Trine with freedom and followed Starscream as an eager 'younger brother'. His loyalties to the Decepticon cause were cemented and the acts he committed for it knew no bounds of morality. His cruelty and sadism bordered on insanity throughout the war, and he seemed to take joy in the travesties in which he took part.
Then, Cybertron was destroyed and his surety in what he knew was shaken. His ties to his Trine were what kept him grounded when they left for Earth. He continued to fight, but, he pined for his homeworld. Starscream's mutinous mutterings began to make sense to him. But, he truly doesn't believe that anyone, except maybe Optimus Prime, could ever successfully take on Megatron. Still, he doesn't like Earth, and wants very much to go home.
Roleplay/Writing Sample:
Earth-shaking footsteps resounded as the people Seeker stalked down the metal-plated hall. His expression bore his perpetual half-smirk, signaling a fair mood. He'd successfully pulled off a number of pranks on the Vehicons to stand off his boredom, taking glee in having sent at least one to the Mendy for minor repairs. That would keep him sated for a good while. Much to the relief of the Decepticon underlings.
Now it was time to find one on his Trinemates. Starscream was likely busy, but that rarely stopped the purile jet. He also didn't care much if Thundercracker didn't have time to placate him either. He'd be content to trail behind one or the other. Maybe both. Anyone who saw him by himself likely hoped that he found at least one of them soon. So did he. He liked to run off and play his pranks, but he didn't at all enjoy being separated from his Trine for too long.
Speaking of too long, he desperately needed a flight. His wings itched in a way that was bordering on unpleasant and his thrusters were in need of firing. He'd gotten in trouble the last time he'd flown indoors, so he had regulated himself to only flying outside the ship. Even though it was so much fun to bowl Vehicons over...
With that thought, he opened a comm channel.
::'ey Screamer, TC, my wings are itching to fly. You up for a little trip?::
They might even be able to catch some Autobots out and about and have some fun...