Post by Deleted on Feb 5, 2018 4:46:14 GMT
Player Alias: Chris
Character Name: Airwalker
Allegiance: Decepticon
Appearance Description:
Airwalker is taller than the average seeker, standing just bellow Megatron in height. In terms of built he is also very robust, but not quite a hulk - given he remains throughly agile. He is a deep red, blue, and chrome in color, and has standard Decepticon red optics.
As far as alt modes go, he simply retains his Cybertronian jet form, refusing to adopt an Earth alternate mode.
Personality:
Airwalker is best described as a cold, calculating sociopath. While he keeps himself simply looking poised and stern, he is truly a sinister force to be reckoned with. He is without a doubt a mech who would do just about anting to keep himself on top of the game. All the while keeping up the facade that he is a friendly, charming young mech.
This brings us to the other side of his personality, the kind he uses as a mask. In order to get in good with his superiors - Air has created a sort of false personality for himself. Coming off as a charming and charismatic mech who wishes to make friends with his comrades.
Now that he’s in the Prime universe, though? His ruthless nature has begun to shine. He has only three loyalties: himself, the Decepticon leadership, and his family. Everyone else he has deemed as mere pawns to be used and manipulated to further his own goals. So while he may win you over with his charms its best to have one eye always on him - lest you find a knife in your back.
Strengths + Weaknesses:
STRENGTHS
Cunning: Air is about as cunning as they come. Able to always find a way to get out of a situation or get what he wants. It’s all a game to him and he’s one of the best players there is.
Ruthlessness: Air is not the type to ever let his guard down. He will do whatever it takes to get ahead of reach his goals. If it means some people need to pay the price along the way - too bad.
Ranged Combat: Air is a master with a blaster. Typically able to handle most forms of ranged weaponry. It’s said that he’s absolutely deadly with a rifle most especially.
“Charming”: As said before, even if he is a sociopath he knows how to fake the charm. For him it’s super easy to get other mechs or femmes to do what he wants - just have to charm them enough.
Agile: As said before, Air is graceful as can be. Able to move fluidly and quickly without much of a second thought. Even at his size - it’s hard for some much younger mechs to keep up with him.
WEAKNESSES
Hand to Hand Combat: Air isn’t very good at it. At all. Typically he likes to avoid melee combat at all times, unless it is absolutely necessary even though he’s big enough to take on the bigger Bots.
Hothead: For all its worth, he talks a big game but sometimes doesn’t deliver. Known to jump headfirst into situations that ultimately sometimes fail him - or others around him.
Aggressive: When he does, on the off chance, lose his cool, he often can go into a blind rage. More often than not - it’s the best time to attack him as his guard goes down during these fits of rage.
No Connections: Outside of Spacewarp, Air is not known to get attached very easily. As a result, he has a hard time being a team player for all of his “charms”.
Lower Rank: For all of this - he is also not as high ranking as he acts. As a Decepticon it is easy to pull rank on him given this. For the most part he’s low on the totom pole though he’d say otherwise.
Abilities:
No real special abilities. Though he is extremely skilled as a seeker, and his cunning mind makes him good at tactics as well.
Weaponry:
A large blaster rifle, two blasters on his hips, and two arm cannons.
History:
Airwalker was created in the same dimension as Spacewarp, to the seeker herself and an unnamed mate. Sometime later, said mate died, and Spacewarp as left to mostly raise him on her own. Things seemed fine in his childhood, though he often had trouble connecting to others,
Eventually, he followed Spacewarp’s path and joined the Decepticons as part of the navy. There, he became a star seeker, but as his time there continued, he became obsessed with rising in the ranks. Soon his budding sociopathy grew until he secretly began to arrange “accidents” for the competition, some his own “friends”.
Recently, however, he has become concerned by Spacewarp’s disappearance. After taking the time to try to find where she had gone, Airwalker slowly found his way to the Prime universe by unknown means. There he is about to discover Decepticons that fall far more in line with his hidden ideals.
Only time will tell the monster this will create.
Roleplay/Writing Sample: See Shane.
Character Name: Airwalker
Allegiance: Decepticon
Appearance Description:
Airwalker is taller than the average seeker, standing just bellow Megatron in height. In terms of built he is also very robust, but not quite a hulk - given he remains throughly agile. He is a deep red, blue, and chrome in color, and has standard Decepticon red optics.
As far as alt modes go, he simply retains his Cybertronian jet form, refusing to adopt an Earth alternate mode.
Personality:
Airwalker is best described as a cold, calculating sociopath. While he keeps himself simply looking poised and stern, he is truly a sinister force to be reckoned with. He is without a doubt a mech who would do just about anting to keep himself on top of the game. All the while keeping up the facade that he is a friendly, charming young mech.
This brings us to the other side of his personality, the kind he uses as a mask. In order to get in good with his superiors - Air has created a sort of false personality for himself. Coming off as a charming and charismatic mech who wishes to make friends with his comrades.
Now that he’s in the Prime universe, though? His ruthless nature has begun to shine. He has only three loyalties: himself, the Decepticon leadership, and his family. Everyone else he has deemed as mere pawns to be used and manipulated to further his own goals. So while he may win you over with his charms its best to have one eye always on him - lest you find a knife in your back.
Strengths + Weaknesses:
STRENGTHS
Cunning: Air is about as cunning as they come. Able to always find a way to get out of a situation or get what he wants. It’s all a game to him and he’s one of the best players there is.
Ruthlessness: Air is not the type to ever let his guard down. He will do whatever it takes to get ahead of reach his goals. If it means some people need to pay the price along the way - too bad.
Ranged Combat: Air is a master with a blaster. Typically able to handle most forms of ranged weaponry. It’s said that he’s absolutely deadly with a rifle most especially.
“Charming”: As said before, even if he is a sociopath he knows how to fake the charm. For him it’s super easy to get other mechs or femmes to do what he wants - just have to charm them enough.
Agile: As said before, Air is graceful as can be. Able to move fluidly and quickly without much of a second thought. Even at his size - it’s hard for some much younger mechs to keep up with him.
WEAKNESSES
Hand to Hand Combat: Air isn’t very good at it. At all. Typically he likes to avoid melee combat at all times, unless it is absolutely necessary even though he’s big enough to take on the bigger Bots.
Hothead: For all its worth, he talks a big game but sometimes doesn’t deliver. Known to jump headfirst into situations that ultimately sometimes fail him - or others around him.
Aggressive: When he does, on the off chance, lose his cool, he often can go into a blind rage. More often than not - it’s the best time to attack him as his guard goes down during these fits of rage.
No Connections: Outside of Spacewarp, Air is not known to get attached very easily. As a result, he has a hard time being a team player for all of his “charms”.
Lower Rank: For all of this - he is also not as high ranking as he acts. As a Decepticon it is easy to pull rank on him given this. For the most part he’s low on the totom pole though he’d say otherwise.
Abilities:
No real special abilities. Though he is extremely skilled as a seeker, and his cunning mind makes him good at tactics as well.
Weaponry:
A large blaster rifle, two blasters on his hips, and two arm cannons.
History:
Airwalker was created in the same dimension as Spacewarp, to the seeker herself and an unnamed mate. Sometime later, said mate died, and Spacewarp as left to mostly raise him on her own. Things seemed fine in his childhood, though he often had trouble connecting to others,
Eventually, he followed Spacewarp’s path and joined the Decepticons as part of the navy. There, he became a star seeker, but as his time there continued, he became obsessed with rising in the ranks. Soon his budding sociopathy grew until he secretly began to arrange “accidents” for the competition, some his own “friends”.
Recently, however, he has become concerned by Spacewarp’s disappearance. After taking the time to try to find where she had gone, Airwalker slowly found his way to the Prime universe by unknown means. There he is about to discover Decepticons that fall far more in line with his hidden ideals.
Only time will tell the monster this will create.
Roleplay/Writing Sample: See Shane.