Post by Deleted on Apr 7, 2017 0:52:15 GMT
Username: KromJax
Designation: Nines, CT-9999
Allegiance: Decepticon
Occupation: Field medic, Vehicon Repair, and ex-Vehicon Assembly
Job description:
It’s Nines job to repair vehicons perfectly, and if not give them slight modifications. He knows every single optical fiber of almost every basic vehicon body there is out there.
Appearance:
Nines stands at a stable twenty feet. Everything about the mech is ‘incomplete’…
His faceplate is only a third of the way constructed, the rest of it seems to replaced by a smoothly round piece of metal, with two small red scope-like eyes peering from the side of the ‘face replacement’. The ‘face replacement’ is almost like a strange mask with a chunk cleaved from it to reveal half Nine’s mouth, a calm silver eye, approachably looking forward. His facial complexion is rarely one of hatred, but what is left of the face is filled with the undaunted calm of an experienced medic.
The mask he uses to cover his face vaguely appear to be vehicon; having a more rectangular visor, with a pair of several different kinds of lenses for medical and recon purposes. His mask is much like his body: it’s made of different elements, wielded together. It doesn’t seem like much, but it couldn’t be of better quality.
Nines arms are different, while one arm’s bicep is intact, the other’s seems to have no bicep armor, it is definitely exposed endoskeleton, but whether it was someone else’s arm is hard to say. Scratches, tally marks, energon stains and randomly assorted replacement parts both makeshift and brand shining new. A moment’s glance would cause most to think Nines is the filthiest walking pile of scrap they’d ever seen, however, those who looked closer would notice even his most faded parts are polished, and taken care of. He does seem to be living proof one can do miracles with recycling of parts, however, his metals hold the appearance(and reputation) of strong materials.
Upon Nine’s backplating rests a heavy duty pack, stocked to the brim with medical supplies ranging from first aid kits to tools needed for surgery. His pack is almost as big as his chassis.
Over all, his build is extremely compact, save for his thinner exposed protoform or inner workings.
Personality:
Nines is known to take pride in what he is, and even if Autobots and Decepticons think he looks like he could use more than a fresh coat of paint, He (gruffly) shrugs off any comments. Nines is as much of a philosopher as he is a psychologist. He knows how people work, and how knows what traits match what job, and what traits someone should have if they have a job. Nines is a patient researcher, an analyzer, being willing to dedicate hours to days to accomplish his goals.
He’s a genuine hard worker, and is never afraid to put some wholesome effort into his jobs.
He’s grim though, and basks in his glory days too much for his own good, and becomes attached to whatever he creates very easily. He hates destroying what he makes, and he doesn’t like seeing any of his works of art be destroyed. He’s been programmed to consider most vehicons as his little brothers, or dear friends. He’s programmed to deal with the pain of having to kill something he knows completely, but it still hurts. This has resulted in him being very understanding of people, and they way they work.
Nines’s talk is often speech about variables. He’s keen on discussing every single detail of whatever he’s up to, or whatever mission he goes on. He takes his job seriously, but isn’t afraid to loosen up. He’s a great judge of when he needs some rest, or when others need rest. His greatest strength is he understands and knows himself.
Nines is known to be a loyal Decepticon, though he doesn’t mix well with superiors who like to micro manage him, or tell him how to do his job. Nothing angers him more when someone tells him he doesn’t know what he’s doing, or starts messing with his stuff. To Nines, his workshop is his castle, and while he knows the Decepticon rules like the back of his hand, he does not take lightly to people shoving the code in his face.
Nines is undoubtedly one of the most approachable Decepticons anyone could meet though. Anyone’s allowed to come into his workshop, and see what he’s doing, and chit-chat with him. He’s the most docile when he’s working with his servos.
Abilities:
Hands: Nines is fantasitic with his servos. They’re nimble, they’re steady, strong and perfect for his work as a medic, and his old job as a vehicon constructor. His servos are his pride, and could be the envy of many surgeons.
Vision: Nines’s helmet has an extra visor he can slide over his regular one. This visor provides enhanced vision, the ability to detect heat signatures, energon signatures, and zoom in on anything delicately small for surgical purposes.
Weapons:
Heavy Pistol:
Nines was given a heavy pistol at the start of his first job. It wasn’t to fight the enemy, though that’s what he’s modified it for. He tries to make it look like it’s supposed to kill Autobots…it holds a dark secret: He’s killed countless amounts of his brothers with it. As the creator, if a subject fails, it’s his responsibility to personally end the life of his creation. He’s also had to use the pistol for putting mechs and femmes out of their misery if they’re deemed too totaled to be worth the resources to fix. Nines keeps the pistol clean, but he keeps quiet about its history.
Backpack:
Installed into his backlpating is a large pack, full to the brim of all sorts of spar parts, do-hickies, and gizmos that Nines works with to make minute-made prosthetics, repairs, and even little adjustments to weaponry. There’s a phew spare grenades in the pack, and EMP rounds he puts in his pistol. Additonally, there are a few surgical tools, as well as his energon rations. Other than that the mech’s not armed.
Strengths:
Good at his job:
Nines knows how to engineer vehicons, how to fix them, how to create things out of scrap metal, and how to use the resources he has to maximum efficiency. He takes pride in his work, and his technical skill is superb. Being an AI he specializes in thinking about creating, and can formulate blueprints in his mind. He has an uncanny grasp of how machinery works, and has a reputation as an astute medic.
Knows people:
Nines isn’t quick to judge, but he can connect the dots like a detective when it comes to figuring out people. He’s literally made (drone)personalities, so he can understand how other Cybertronians work most of the time. He can’t always figure someone out, but he likes to try.
Hard to (literally) Hack: Nines is a vehicon AI, but non one knows it. Most assume he’s got a spark, and a few of the invaluable organs a regular cybertronian has with the exception of a fuel pump and vents. The truth is Nines doesn’t have any of this. He is 100% machine (to a cybertronian), with an extremely intricate one-of-a kind processor. He is made quite differently. He can take a few hits other Cybertronians can’t, and can keep on moving.
Detachable limbs/ segments[/i]:[/font] Nines can disconnect his hands from his wrists, his arms, his legs, and his feet at the ankles. He can re-atatch them just as easily, and it doesn’t take too much time to do so. He has limited control over a limb if it’s detached. Him controlling the limb is about as hard as it is for a human to flex their little toe, or wriggle their ears.
(weakness): Having detachable limbs means that for strong character, ripping Nines apart or blasting him apart can be easier than it would otherwise be to do to a regular Cybertronian.
Weaknesses:
HackyMchacker’s dream:
Nines is an AI. It’s not something any people know because Nines doesn’t know it either. He doesn’t know how to re-upload himself, and actually thinks he’s a ‘regular’ Cybertronian. He acts like a person so well that most wouldn’t think he is…But his mind is un-guarded. Only some of his maker’s firewall’s might put up a fight, but professional hackers, if they discover Nines, might find themselves a new puppet.
Naps: Nines is an AI and needs to recharge more often than the average Cybertronian. He can be found napping lots, leaving him exposed, or giving people a window of opportunity to touch his stuff.
Temper: Nines doesn’t like people touching his stuff. His stuff is organized, his stuff is clean, his stuff is, well, his stuff. Many subjects get him ticked off rather easily: the history of his pistol, people telling him what he knows how to do, and people messing around in his workshop when they shouldn’t be. He can be patient with people who’re invited, but he’s a little sharp with folks who aren’t friends.
Can’t aim: Nines can kill fine at point blank range, but his aim sucks. It’s embarrassing. He can’t shoot the broad side of a barn door.
’Alt…mode?’:
Nines is an AI. Maybe he has a T-cog, maybe he doesn’t. Whatever the case, he has no idea how to scan an alternate mode, or if he already has one. He’s been modified and repairs so many times that he isn’t sure that he can do much about this predicament. It’s a little embarrassing for him.
Limited: Nines can fight decently, but he only has a span of moves for melee, and he’s no swords-man. He dodges pretty well. But a master martial artist can find him to be easy pickings if they please.
History:
(more will come as his story unfolds)
Nines was originally made to assist his creator in making a generation of advanced vehicon soldiers, all the while, being one of the few successful vehicon models himself. Though not technically a vehicon, he held the appearance of one at first, and was programmed to be like a specialized one, and treated like one.
Details on his how many vehicons he manufactured, and helped invent are dim. But his creator slowly slipped away, going off on her own, leaving the fate of her creations and legacy in Nine’s hands. Nines focused on his difficult job however: He was to create a vehicon personality, make programming and a good occupation to compliment the personality. Nines was in charge of making the right barriers for each individual vehicon, he was in charge of ensuring they evolved correctly in their thought patterns in vehicon training.
Developing such vehicons was hard. Resources did increase, however, there wasn’t too much funding at first, and the time it took to make successful troops who survived the boot-camp (a place Nines never liked sending any of his brothers to) became increasingly difficult. The bootcamp was a testing track to see if the vehicons could function in the most chaotic series of events, and to ensure the smartest, toughest, and bravest made it out alive.
The day finally came when the High command members of the Decepticon were to oversee the first wave of specialized vehicons. Officially, the vehicons were impressive, intelligent beings. The higher-ups just found one thing strring about the vehicons: their level of intelligence and adaptability. While they all had been trained form their earliest days to follow Megatron, some were already beginning to evolve beyond their programming a little. The thought of a legion of highly trained specialists turned rogue sounded like a waste of resources. Using killswitches would be wasteful as well.
The superiors came up with a scheme: the vehicon manufacturing center was far from Decepticon headquarters. If they wouldn’t shut down the program themselves, but rather they’d ensure the vehicons met their end. Nines never really knew how, but he had suspicions when Autobots came raining down upon the secret vehicon center. They came in the thousands, and the vehicons numbered only a few hundred. The Autobots had somehow been tipped off of the location, and had somehow gotten the notion that the DEcepticons having an army of good troops wouldn’t do well. Directly defying the original founder was also a bad choice.
In a brutal massacre, the vehicons were pounded into the ground, their home was destroyed, priceless data was lost. Nines was almost killed, but the small remainders of a few squads rescued Nines, pulling him away and running to a Decepticon base. But the damage was done. The vehicons had seent heir first real battles, their own kind had died before their eyes, their comrades scattered, and hopes for future brothers dashed. The higher rankers plan ran smoothly: The vehicons would associate Unicron’s fury with the Autobots, the remainder would be more than willing to go on impossible suicide missions. But Nines wasn’t a fighter, and too valuable to simply throw away.
After many modifications, Nines was made a vehicon medic; incharge of repairing normal vehicon grunts, as well as the remainder of his brothers. Nines had little say in accepting the job, as he watched his master’s legacy shatter. The medic spent his days reflecting on his old job, and getting used to ‘regular’ drones. His sense of displacement was interrupted by the Decepticons leaving Cybertron.
The medic was lost in the chaos…